FRONT ENDDATABASEDEV-SUPPORTABOUT PV-GSNETWORK

{

}

if( game(pipelines && workflow) && technology == bottlenecks ) @include GAME STUDIOS(.co.uk);

 

Enum Platform

{

XBOX 360,PS3,Wii,DS,i_Phone,Windows,OS_X,Browser

}

function dev(support){

switch (services)

case Managing.Expectations:

{

GAME STUDIOS can offer your studio professional and independent production support for your game platform development. In addition to providing objective technical reviews and audits of your production workflows & pipelines, including streamlining and optimizing them were necessary, GAME STUDIOS can work with you and your team to develop technical innovations across all areas of game development supported by project management and production solutions that have a proven record in triple-A chart success on today's leading gaming platforms 

// A Managed Approach

[1] Initial Contact We begin by conducting a free consultation to discuss your high-level requirements and to determine if GAME STUDIOS can provide the services and measured benefits you are looking for on your project.

[2] Audit & Planning.  An initial on-site review, working with you and your team to identify the specific areas of concern and to determine a detailed plan together with expected costs, resource requirements and a time-line for implementation.

[3] Implementation. Working with your team, we'll put into action the plan. This can be managed both on-site and off-site and will be executed in a manner that provides minimum impact and disruption to your studio production.

}

case Service.Costs:

{

All services are charged at a fixed hourly rate (including taxes) With the exception of any additional asset production. Rates available on request. Fixed contract terms can be agreed on request. Any additional charges including travel, accommodation or materials, unless provided, will be agreed in advance to prevent any hidden charges.

}

 

case Detailed.Services:

{

  • Technical Art Direction, Design & Development (Characters, Animation, Environments, FX, Post, UI, Physics)

  • Technical Production Auditing

  • Pre-Production Planning, Workshops & Transfer

  • Risk Analysis & Proof of Concept

  • Contingency Planning, Slippage & Scope Adjustment

  • Feature Cost Benefit Analysis

  • Mitigating Risks

  • Dependency Tracking

  • Cross platform development strategies.

  • Post Mortem Management & Review

  • Production Scheduling & Tracking

  • Tools & Pipeline Design and Roll-out Strategies

  • 3rd Party Tools

  • 3rd Party Game Engine Review

  • Presentations & Representation (inc. Stake-holders buy-in)

  • War Rooms

  • Moods, Concepts & Blocking-out

  • Iterative & Rapid Prototyping

  • Testing Platform Boundaries

  • Pipeline & Workflow Optimization

  • Dependency and Bottleneck management

  • Managing Expectations

  • Dry Runs, Technical Reviews & Best Practices

  • Capacity Planning, Hiring Objectives, Interview & Skills Assessment

  • Career Mentoring & Leadership

  • Space Planning & The Creative Environment

  • Meeting Awareness & Collective Responsibility

  • Reference

  • Digital Content Creation

  • Outsourcing Management, Requirements & Review

  • 3D Interactive development

}

 

 

 

case Licensed.Developer:

{

GAME STUDIOS is a Licensed Unity3D Pro and Unity iPhonePro Developer and Registered Apple Developer and can provide rapid and iterative 3D prototyping, 3D web enabled games and content and pre-visualization for Windows, MacOSX, iPhone and browser enabled platforms.

}

}
   
© 2009 paul varneypaul@gamestudios.co.uk